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24.02.2012
Javdet (Red, Rampart, Kyrre, Kyrre) def Tiamath (Blue, Dungeon, Shakti, Shakti) 8mm6a 137 SoD
Win of generator, thanks 4 game.
I've already crossed paths with Tiamath twice in this tournament, and in both quick games he won easily. Apparently he underestimated me; otherwise I can't explain his choice of template.
My starting position was very, very sweet – even without external dwellings, but with solid finances. 3 Griffin Conservatories, a stable right on the road, native Conflux opponent, which guarantees Earth and Air magic. And I played the first week decently – even I liked it. I also got pretty lucky: Kyrre's skill tree was ideal, a Town Portal scroll was found, speed artifacts were brought in by scout heroes, and I got Ivor with 6 elves from the prison.
After that I started playing very cautiously, moving my main hero only into explored areas and never went to the center, but there was plenty to do without it. After taking the Conservatories, Kyrre had a lot of movement points until mana refill, and I didn't know how to best use them. I found nothing better than spending a whole day going to the well; nearby there was an entrance to the underground, so I scouted it too. There was a +2 to all stats visitable location there, I ran to it, and on the way there were boots of speed:) Awesome!
By day 125 I got the license to portal, but the scroll itself had become irrelevant. I built the mana well and was only missing one ring for the elixir.
At the start of the third week, I take a weak tier 2 Dragon Utopia; all the scout heroes are level 7 and above, a couple of mages with Mass Earth. The home Dragon Utopia gets eaten – funny outcome: again no stat boosts, but 3 books. Eight minutes starts to not be enough:(
I run to the three-player area for the two already-revealed Dragon Utopias. I brought elves along so as not to leave them at home, hoping for Resurrects, but I miscalculated the mana and about 20 of them die there. Still, by that point it didn't really matter much. Stat boosts are still minimal, but I have enough movement points to portal and in the same turn use scout heroes to expand toward the AI opponents – toward the Rampart one, then toward the Dungeon one. Kyrre already has 4500 movement points.)) After the save, we only played one day – a scout on the escalator runs into Shakti with a powerful army, I attack, endgame is without options.
Tiamath's start was mediocre; no extravagances on his main (though he did reroll a Minotaur external dwelling and a Griffin Conservatory once), but what I don't understand is why Gunnar, who was already burned out by day 112, remained level 1 by the end. Especially since Shakti had no Logistics.
Thanks for the game.
Well, finally, I'll get to play Maretti – we have a score to settle.)))) Cobra could have just knocked him out right away instead of messing around, and then I wouldn't have had to go through so many good players
Javdet (Red, Rampart, Kyrre, Kyrre) def Tiamath (Blue, Dungeon, Shakti, Shakti) 8mm6a 137 SoD
Win of generator, thanks 4 game.
I've already crossed paths with Tiamath twice in this tournament, and in both quick games he won easily. Apparently he underestimated me; otherwise I can't explain his choice of template.
My starting position was very, very sweet – even without external dwellings, but with solid finances. 3 Griffin Conservatories, a stable right on the road, native Conflux opponent, which guarantees Earth and Air magic. And I played the first week decently – even I liked it. I also got pretty lucky: Kyrre's skill tree was ideal, a Town Portal scroll was found, speed artifacts were brought in by scout heroes, and I got Ivor with 6 elves from the prison.
After that I started playing very cautiously, moving my main hero only into explored areas and never went to the center, but there was plenty to do without it. After taking the Conservatories, Kyrre had a lot of movement points until mana refill, and I didn't know how to best use them. I found nothing better than spending a whole day going to the well; nearby there was an entrance to the underground, so I scouted it too. There was a +2 to all stats visitable location there, I ran to it, and on the way there were boots of speed:) Awesome!
By day 125 I got the license to portal, but the scroll itself had become irrelevant. I built the mana well and was only missing one ring for the elixir.
At the start of the third week, I take a weak tier 2 Dragon Utopia; all the scout heroes are level 7 and above, a couple of mages with Mass Earth. The home Dragon Utopia gets eaten – funny outcome: again no stat boosts, but 3 books. Eight minutes starts to not be enough:(
I run to the three-player area for the two already-revealed Dragon Utopias. I brought elves along so as not to leave them at home, hoping for Resurrects, but I miscalculated the mana and about 20 of them die there. Still, by that point it didn't really matter much. Stat boosts are still minimal, but I have enough movement points to portal and in the same turn use scout heroes to expand toward the AI opponents – toward the Rampart one, then toward the Dungeon one. Kyrre already has 4500 movement points.)) After the save, we only played one day – a scout on the escalator runs into Shakti with a powerful army, I attack, endgame is without options.
Tiamath's start was mediocre; no extravagances on his main (though he did reroll a Minotaur external dwelling and a Griffin Conservatory once), but what I don't understand is why Gunnar, who was already burned out by day 112, remained level 1 by the end. Especially since Shakti had no Logistics.
Thanks for the game.
Well, finally, I'll get to play Maretti – we have a score to settle.)))) Cobra could have just knocked him out right away instead of messing around, and then I wouldn't have had to go through so many good players
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
Зима 2011-12.