Here's an idea ;) thanks!
It won't look good to teleport them to the middle of the map). They run from the Dungeon (from a point where the player can't see them) across the visible part (the large part) of the map... so it has to be this way :)
Added 8 minutes later
I tried it, but it doesn't work. I set up a sensor that shows that points are added every second, 2500 at a time, but it still runs its distance and stops earlier than it should... I don't understand why the developers didn't come up with a functional command to move a hero over long distances in real time using normal movement...
I'm done giving advice - it won't get you very far :smile17: