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#424
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KioM
Dear forum members, those who have experience working with the MoveHeroRealTime team, I have a problem with it, namely:
I have coordinates (example): x = 2, y = 3
And there are, say, 4 heroes who should arrive at this point on the map after a certain period of time. The problem is that the first hero reaches point 2, 3 (where my trigger catches him, launching the next action (in my case, a battle)), and the second hero reaches point 2, 4 and stops, the third reaches 2, 5 and stops, and so on.
After the first hero is defeated, the tile should be freed, right? Or not, judging by the fact that the other heroes cannot reach it after the hero's death (in fact) he remains in the place where he arrived.

(The problem is that, apart from the first hero, no one else can be delivered to the destination...)
Do you really need all of them to arrive at the point? Maybe you can make the region larger and add a trigger? (This will catch those who didn't make it)