Snake-man, lightning mage, Water
Characteristics:
Strength - 12
Agility - 20
Constitution - 12
Intelligence -10
Wisdom - 3
Parameters:
Melee Damage: +36%
Critical Hit: 20%
Evasion: 20
Accuracy: 100
Action Points: 20
Health Points: 120 +10% (12)
Damage Absorption: 12%
Magical Energy: 100 +10% (110)
Spell Efficiency: 150%
Spirit: 6
Other:
+10% to mana amount, 10% to hp amount.
Resistances:
Electricity: 50%
Poisons: 100%
Spells:
Stasis, Discharge, Lightning Strike.
Main Weapon:
Secondary Weapon:
Accessories:
Inventory:
Status:
Health: 112 (132)
Magical Energy: 126.5
Battal Asab ibn Ghazi
Free Cities, defender, Air
Characteristics:
Strength - 16
Agility - 13
Constitution - 14
Intelligence -10
Wisdom - 5
Parameters:
Melee Damage: +63%
Critical Hit: 18%
Evasion: 16 (13+3)
Accuracy: 110.5
Action Points: 16(13+3)
Health Points: 190
Damage Absorption: 14%
Magical Energy: 130
Spell Efficiency: 130%
Block Chance: 15%
Spirit: 10
Other:
+25% to action points
+25% to evasion.
Resistances:
Main Weapon:
Amputation knife +3; 4-8, (16-20), damage x4 if victim has no armor or a critical hit occurred, AP: 5.
Secondary Weapon:
Armor:
Accessories:
Inventory:
Healing potion x2
Status:
Health: 73 (190)
Magical Energy: 100
Helkehon
Half-blood (Dark Elf; Lunarion) Sniper, Ice
Characteristics:
Strength - 13
Agility - 19
Constitution - 12
Intelligence -14
Wisdom - 7
Parameters:
Melee Damage: +39%
Critical Hit: 19% (39% when using ranged weapons)
Evasion: 19
Accuracy: 95 (142.5 when using ranged weapons)
Action Points: 19
Health Points: 147 +5%
Damage Absorption: 24%
Magical Energy: 147 +5%
Spell Efficiency: 140%
Spirit: 14
Other:
+50% damage when using ranged weapons.
5% chance to learn an additional point of a random characteristic after making a kill.
Resistances:
Main Weapon:
Elven bow. Damage: 12-24 (physical), AP - 5.
Secondary Weapon:
Accessories:
Inventory:
Arrows with serrated and expanded tips (40). Features: leave bleeding wounds; poisoned.
Stabbing knife (2). Damage: 5-10 (physical), AP - 3
Expanding silver spear. Damage: 10-30 (physical), AP - 5
Some magical ring.
54 coins
Status:
Health: 147
Magical Energy: 147
Companion: Mellon (black jaguar).
Health -100, evasion 30, damage - 15-30 (physical).
Matthias "Sagrim" Coldrain
Selentit Empire, bloodletter, Lightning
Characteristics:
Characteristics:
Strength - 15
Agility - 11
Constitution - 14
Intelligence -14
Wisdom - 5
Health: 0(165)
Magical Energy: 0 (165)
Heimir
Dwarf, juggernaut), Metal.
Characteristics:
Strength - 19
Agility - 8
Constitution - 21
Intelligence -10
Wisdom - 6
Parameters:
Melee Damage: +107%
Critical Hit: 8%
Evasion: 0
Accuracy: 40
Action Points: 8
Health Points: 260
Damage Absorption: 31%
Magical Energy: 100
Spell Efficiency: 100%
Spirit: 12
Block Chance: 10%
Resistances:
Main Weapon:
Serrated sickle +3; damage 5-12 (26-33), bleeding, AP: 4.
Secondary Weapon:
Accessories:
Inventory:
Vial with light blue liquid [70%].
Amulet
Status:
Health: 260 (260)
Magical Energy: 100
Hostor Redram
Half-blood (Rosicrucian/Celestial), fire mage, Fire
Characteristics:
Strength - 11
Agility - 14
Constitution - 10
Intelligence -17
Wisdom - 7
Parameters:
Melee Damage: +33%
Critical Hit: 14%
Evasion: 14
Accuracy: 70
Action Points: 14
Health Points: 100
Damage Absorption: 10%
Magical Energy: 170
Spell Efficiency: 170%
Spirit: 14
Block Chance: 15%
Other:
+12% to accuracy when using swords.
5% chance to block a hit when using swords.
+37% to any damage dealt.
Resistances:
Fire: 50%
Spells:
Fire Brand, Inferno, Melting
Main Weapon:
Secondary Weapon:
Armor:
Accessories:
Inventory:
Vial with light blue liquid [10%].
Status:
Health: 100 (100)
Magical Energy: 20 (170)
Reynold Trust
Selentit Empire, earth battle mage, Fire
Characteristics:
Strength - 15
Agility - 9
Constitution - 15
Intelligence -15
Wisdom - 5
Features: +25 hp, +25 to mana.
Parameters:
Melee Damage: +45%
Critical Hit: 9%
Evasion: 8
Accuracy: 45
Action Points: 9
Health Points: 175
Damage Absorption: 15%
Magical Energy: 175
Spell Efficiency: 150%
Spirit: 10
Other:
+25% to any damage dealt.
Resistances:
Spells:
Stone Skin, Earth Power.
Main Weapon:
Sledgehammer +3. Damage 30-50 (60-80) AP: 9.
Secondary Weapon:
Armor:
Accessories:
Inventory:
Vial with light blue liquid [70%].
Status:
Health: 175 (175)
Magical Energy: (15)175
Strength +12
Damage Resistance: +35 (stone skin)
Nel
Wild Elf, poison master, Tree
Characteristics:
Strength - 11
Agility - 21
Constitution - 10
Intelligence -10
Wisdom - 2
Parameters:
Melee Damage: +33%
Critical Hit: 51%
Evasion: 21 (31) (+50% (10))
Accuracy: 105
Action Points: 21 (20)
Health Points: 100
Damage Absorption: 10% + 15% and 8 units of physical damage.
Magical Energy: 100
Spell Efficiency: 100%
Block Chance: 15%
Spirit: 4
Other:
+50% to evasion.
+15% to block chance.
Each attack takes 10% of current evasion and accuracy as well as one AP.
Resistances:
Main Weapon:
Dagger +3; damage: 9-11 (15-17) (physical), 5 (cold), AP: 3.
Secondary Weapon:
Armor:
Accessories:
Inventory:
Status:
Health: 100 (100)
Magical Energy: 100
Siegfried de Seis
Nyx, Templar, Earth
Characteristics:
Strength - 16
Agility - 10
Constitution - 17
Intelligence -11
Wisdom - 4
Parameters:
Melee Damage: +48% (+68%)
Critical Hit: 10%
Evasion: 10
Accuracy: 50
Action Points: 10
Health Points: 170
Damage Absorption: 17%+20%
Magical Energy: 110
Spell Efficiency: 110%
Spirit: 8
Other:
+20% to physical damage.
Resistances:
Spells:
Barrier, Nourishment.
Main Weapon:
Secondary Weapon:
Armor:
Accessories:
Inventory:
Vial with light blue liquid [70%].
100 grams of blue powder.
Status:
Health: 170 (170)
Magical Energy: 0(110)
+27 to energy damage
Critical Hit +13% (nourishment)
Lei Lan
Celestial Empire, Water Mage, Earth
Characteristics:
Strength - 10
Agility - 16
Constitution - 9
Intelligence -19
Wisdom - 10
Features: bonuses from elements are 50% more effective.
Parameters:
Melee Damage: +30%
Critical Hit: 16%
Evasion: 16
Accuracy: 80
Action Points: 16
Health Points: 90
Damage Absorption: 9% (+30% to physical).
Magical Energy: 190
Spell Efficiency: 190%
Spirit: 20
Other:
+30% to physical damage absorption.
Resistances:
Water: 50%
Spells:
Waterfall, Morning Rain, Water Prison.
Main Weapon:
Secondary Weapon:
Accessories:
Inventory:
Status:
Health: 90 (90)
Magical Energy: 55 (190)