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Name.
Siegfried de Sais.
Biography.
Born into an influential and wealthy family; his father, Vagnar, was a general, and his mother, Ophelia, was formerly the wife of a major slave trader. Ophelia was young, beautiful, and temperamental, while the merchant was old, miserly, and boring. Therefore, when she met a young, promising officer at a social reception, he immediately charmed her, and the feeling was mutual. Soon, Ophelia's husband was found dead under unexplained circumstances, and all his property went to the heartbroken widow, who observed mourning for a whole week before marrying Vagnar. Some time later, they had a son, named after one of the tyrants of the past.
Siegfried grew up as an ordinary child. He was raised by servants; he had everything and lived in true luxury. Siegfried tried his hand in various fields, but he grew bored with everything and never truly excelled anywhere. Indeed, boredom was his main enemy throughout his life. Shaking down the poor, stealing, venturing into the depths of uninhabited, echoing tunnels — nothing helped shake off his lazy melancholy.
Siegfried parted with his mother quite early — once, when he was seven, his father got drunk and, in a blackout, beat her to death over some trifle. His mother's death did not affect the boy at all, but it broke his father, who lost his grip over time. He studied the art of war and combat under the masters of Nyx and learned the sciences from the best teachers, although he harbored no interest in them. He attempted to learn magic from a captured Selenite Wizard, but the matter did not progress beyond the simplest spells. He spent several years in a military academy, where all young men from noble families went.
At twelve, Siegfried committed his first murder — he tortured a slave to death. By fifteen, he fashioned a personal named dagger from the bone of a trichnid, which a few years later found its way into the back of his completely broken father. Inheriting the entire fortune, title, and even rank, Siegfried began to conquer his destiny. He participated in several small military Campaigns, primarily against the empire and its mercenaries. He survived three attempts on his own life: poison, an arrow, and arson. Over time, he became interested in engineering, bringing several personal developments to life during short, bloody internecine conflicts: for the heating chamber and the splitter, he earned universal respect and admiration, but the tunnel collapse device was banned for use due to the high seismic risk of the surrounding rocks — its only application resulted in hundreds of casualties in the poor part of the city. Siegfried dealt with traitors and conspirators mercilessly — he would rip open the scoundrels' bellies and drag them through the streets by their entrails, and from the skull of the first assassin sent after him, he crafted a bowl from which he demonstratively drank in public.
He traded weapons and slaves with surface dwellers. Sometimes he personally went on raids to the surface, spending a lot of time under the open sky. At first, it was difficult to overcome his innate agoraphobia, but after some time, the wide-open spaces and the ability to breathe fresh air with a full chest began to look more attractive than the musty, dark dungeons. During one such expedition, he met a lovely elf from distant Lunariion, and her stern beauty captured Siegfried's heart. Unfortunately, she did not want to go underground with him to become his concubine, so he took only her head, placing it in a solution under glass in his quarters. He began every waking period by drowning in the depth of her beautiful, glazed eyes.
Over time, Siegfried began to reconcile himself to the blandness and routine of life, but recently rumors reached him of something grandiose hidden in the heart of the Selenite empire. He has everything: wealth, power, authority. But really, why not go? As if on a regular raid, Siegfried gathered a small squad of his best warriors, whom he led into a canyon to be eaten by giant carnivorous worms. "No one must know where and why I am actually going," he decided.
Personality.
Unstable. Apathy, malice, and courage often replace one another. Sometimes he falls into a borderline state — calm and detached, only when he remembers some story or something pleasant does he immediately feel better. He treats other races the same as all living beings — with equal tolerance. He does not consider himself cruel, does not dwell on himself, does not consume alcohol or consciousness-clouding substances, and has not been noted for dishonorable liaisons. In business, he relies on no one and plans nothing in advance, solving problems as they arise, and never doubts anything. He loves discovering something new for himself, trying foreign dishes, visiting new places, meeting interesting people, or killing them. In general, he is clear-minded and free-thinking.
Equipment.
Luxurious full plate armor with a light-shielding helmet; a cloak; an ornate hand-and-a-half sword with small improvements; a named bone dagger on the belt; a short serrated knife with a poisoned blade in the boot; a bag with camping gear, some food, and medical supplies; a mask made of human skin; money; a wig, false mustache, and beard; a pouch with powdered explosive; a set of gaming dice.
My sword, my trusted ally, unphased by my aspect.
