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Current questions and answers regarding the map editor.

#1034
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antonag07
I don't know, maybe this will help - I vaguely remember that the tiles are calculated in height as 2/3 of the regular horizontal tiles. Check this information.
I'll try it next time. I made it simpler - if you don't touch the area where the monsters run on the arena with bulk, dig, and similar tools that change the height, then by default, the offset of the blocked tiles occurs in a completely normal way, with +-1 along the axes.