Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Since this has become relevant, I'll add my two cents to boost activity. Although I'm not very good at playing, I know the theory reasonably well.
If the map is large and your opponent is on the other side, it will take about a week or two to reach them. This means that their army will have a one or two-week growth advantage. (You can summon troops or do something else, but if you capture a neutral Castle along the way, you won't be able to summon them anymore).
You need to pass the army from hero to hero in a chain.
- I've heard a lot about "hit and run" tactics, and I've seen them myself. But I don't understand how to do it (for example, with Necromancers) - do you need to upgrade Mentorship and train other heroes in Armageddon?
I can say that heroes can level up for "hit and run" tactics by fighting weak neutrals or opening chests with experience. Mentorship might be useful, but I just don't know how to level up as a Necromancer.
- Is it worth attacking strong neutrals with losses (but gaining experience) or is it better to only attack those you can 100% easily kill and move towards your opponent?
The main rule in the game is to avoid losses, so it's obvious here.
- Regarding splitting low-level units into single units - if you do this, you won't have enough space for other units (let's say Rakshasas, Djinns, or Golems). Is this justified?
It depends on the neutrals you encounter: it often doesn't make sense to have certain types of troops with you, as they are not very effective in battles with neutrals and will only be a burden. That's why you need an additional hero near the main hero, who carries the troops that are not needed at certain moments.
Regarding the other questions, I either don't know or I'm not sure.