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Homm5 Skill School

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#21
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Since this has become relevant, I'll add my two cents to boost activity. Although I'm not very good at playing, I know the theory reasonably well.
If the map is large and your opponent is on the other side, it will take about a week or two to reach them. This means that their army will have a one or two-week growth advantage. (You can summon troops or do something else, but if you capture a neutral Castle along the way, you won't be able to summon them anymore).
You need to pass the army from hero to hero in a chain.
- I've heard a lot about "hit and run" tactics, and I've seen them myself. But I don't understand how to do it (for example, with Necromancers) - do you need to upgrade Mentorship and train other heroes in Armageddon?
I can say that heroes can level up for "hit and run" tactics by fighting weak neutrals or opening chests with experience. Mentorship might be useful, but I just don't know how to level up as a Necromancer.
- Is it worth attacking strong neutrals with losses (but gaining experience) or is it better to only attack those you can 100% easily kill and move towards your opponent?
The main rule in the game is to avoid losses, so it's obvious here.
- Regarding splitting low-level units into single units - if you do this, you won't have enough space for other units (let's say Rakshasas, Djinns, or Golems). Is this justified?
It depends on the neutrals you encounter: it often doesn't make sense to have certain types of troops with you, as they are not very effective in battles with neutrals and will only be a burden. That's why you need an additional hero near the main hero, who carries the troops that are not needed at certain moments. Regarding the other questions, I either don't know or I'm not sure.
aka Sir Holmes aka David Jones.

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