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Olympus - actually not really needed, it's just that some colorful Greek characters like Scylla, Amazons and Prometheans were left out.
Guess where I wanted to put the Amazons? In the Ziggurat, because South America = Amazon River = most prejudices about where Amazons live. Of course, in reality - east or north of Greece, but it's possible there too; this is a different, fantasy world where differences from the real world are actually good. Although Greek Amazons would be a bit more harmonious in terms of style and appearance compared to their South American hm... counterparts :)
However, there is another thought: you suggested 10-11 levels for creatures. I see several reasons why this should not be done:
1) Where will you find room in the city's internal layout to place the building? The concentration with 7 dwellings is already high, so we shouldn't push it too far.
2) You came up with a dozen units for humans. But can you come up with them for a more complex race with a poorer mythology?
3) Enthusiasm is good. But the largest Heroes modding team in the form of WOG managed to add far less than what you're saying. And you are all alone. So I suggest discarding the maximum number of races, innovations, and so on - and keeping only that which harmonizes with the world of heroes, is brilliant in terms of game gameplay, and is not too difficult to implement. Keep only the most basic innovations.
You'll spend a year or two making one race, and in the end, the project will not meet the high requirements of players, and they will be disappointed. Well, that's the worst-case scenario. What am I suggesting?
1) To start with, deal not with races, but with actual gameplay features that provide new possibilities in the game. By supplementing an already good game with a reasonable portion of new functions and details, you'll get a good start.
2) Then all existing races need to be improved.
3) And only then, after all technical innovations, on prepared ground - deal with new factions. There is plenty of time - Heroes 5 did not surpass Heroes 3, and fans love them.
And one more thing: 10-11 levels is too many. As a thought was expressed here, you could make branches: let there be 7 levels, but we'll add two types of creatures to each castle. They can be built in same slots, choosing either the old or the new ones. I believe 2 new creatures per race is the most reasonable thing that can be undertaken (forgive the pathos).
9 creatures per race.
I'll finish writing the rest of the comments now, otherwise it will be hard to read. Saruman, a note - format your posts! Solid mountains of text do not encourage reading.
Added after 1 hour 16 minutes
Kremlin - this will be the highlight of the city, as if in Ancient Rus' the regiments of Perun's appointee and Viy (Chernobog's general) clashed; as a result of increased use of magic, they move to a new world, somehow settle in, and subsequently organize two races - Kremlin and Ves. Moreover, there will be no pseudo-Christian units in the Kremlin, and many light creatures can be found in mythology. In other races, there will be NO connection between our world and the world of heroes!
No, you've definitely been on the WOG forum and read about their Russian city. There it also teleported from our world. Right then, let's dot all the i's: no connection between our world and the world of heroes is allowed (by me, yes :) ). This violates the integrity and harmony of the Heroes world. It's like Warrant Officer Ivanov ending up in a fairy tale about Vasilisa the Beautiful. After all, it's so easy to come up with a justification: before they didn't appear before humans, elves, dragons, mages, Necromancers, etc., living deep in the forests. And now they've come out.
And Kremlin is actually completely unnecessary. "Ves" is much more needed. In general, check the forum, I participate in discussions there myself, recently - http://forum.df2.ru/index.php?showforum=48
Scandinavians - human units will be extremely few, probably only the northern Barbarians themselves; mostly mythology, and as for a race of same elves Vor... imagination fails.
What are you saying? Check the topic: /topic/1200/
Gothic city - a city of heretics who were originally good and split from Elgariol due to the horrors of the Inquisition; originally scholars and freedom-lovers, they were gradually corrupted by agents of Necromancers. Now it is a mixture of demonology, necromancy, and gothic style. The prototype for the city - Vampire:Masquerade games and the movie Underworld.
Well, that's a game and a movie about the modern world. And the same own gothic atmosphere exists in Necropolis. No, let's set this city aside for now until we do the main work. Then we'll see...
Why is Egypt "hardcore"? In any case, complaints are not to me but to the leadership of Bastion and WOG. Elves have nothing to do with it.
Well, Bastion is good. But the Egyptian theme is too obvious. And in general, I'm tired of talking about the negative traits of transferring real nations' features into Heroes races... But - an Egyptian Necropolis is clearly better than an abstract Bastion. There you go ;)
Helping with ideas – that's exactly what's needed now!
Always happy to help!
Regarding the Powder Brotherhood – I imagine this castle as a mixture of dwarves (by the way, I never imagined dwarves as tiny midgets, in my opinion they should be no smaller than dwarfs) as the main race (steam tanks and centurions – similar to those from Morrowind), and the elite in the form of human musketeers and swordsmen (elite in the state, not in the unit line) like 16th-century France – only in spirit, not by the letter! It would work out so - the bulk lives in industrial zones, working at plants and factories (since they are dwarves, they're happy), while the elite live in estates – entertaining themselves with balls and hunting. Founded by dwarves and people from Castle and Tower.
Hm... Mugais and I imagine this as a small mountain state inhabited only by dwarves. On the lower levels - dwarves, on the higher ones - them again, but piloting combat mechanisms. Check the topic: /topic/1235/
And humans are not what's needed. For humans, you can just play as humans ;)
Three new ideas appeared: Africa castle – like the jungles of Chult from Forgotten Realms. But who to put there? Nothing comes to mind besides natives and lions. Maybe someone is familiar with African mythology?
Hive Castle. An insect-like castle, but no Starcraft, it will be more like the Kwama from Morrowind and the Manticores and Wasp nests in Heroes 4. Is this castle worth thinking through?
Pseudo-Mongol castle, I also can't imagine who to put there besides nomads? A Pagoda doesn't show the spirit of free steppe warriors, great conquerors and brilliant riders. Maybe someone can suggest something?
Let's set these races aside for now - you can't stamp them out at jet speed. For now, let's focus on other things.
Introduction of a city defender. An especially strong unit (but not as strong as in Disciples) will activate if there is only a clerk-hero in the city or no one at all. For Knight:
Cardinal – head of the cathedral in large cities, the cardinal is a high hierarch of the Church of Light; a Hierophant is chosen from among the cardinals. He can stand to defend his home city if it is threatened by an enemy.
Abilities: blessing, great heal, healing (removal of negative effects and +20HP)
For Pagoda:
Daimyo – a distinguished general of the Pagoda often settles in large cities; citizens turn to him in case of danger.
Abilities: Bushido (under the leadership of the daimyo all samurai fight as noble samurai, passive skill), ninjutsu (under the leadership of the daimyo all assassins fight as senseis, passive skill), sai daggers (the daimyo has 4 throwing daggers dealing 30HP each).
There is no point. If a city has no defenders, the attacker will have a big, unpleasant disappointment. On the other hand, if there are defenders - then the need for a city defender disappears. Don't think this is a misunderstanding or rejection of the idea; it's just that introducing such a defender really doesn't make much sense.
And I am definitely against creating two Slavic races and - even more so - transferring them from our world to the world of heroes! This is simply some kind of nationalism and misplaced hypertrophied patriotism. Our mythology, although rich, is first of all largely secondary to Scandinavian, secondly much poorer than Chinese, Indian or Egyptian (for which there are no nations at all!), and thirdly, all information about our mythology is extremely contradictory and drawn from very dubious sources. Of course, the Poetic and Prose Eddas, written by the Christian Snorri Sturluson, from which we mainly draw knowledge of Scandinavian paganism, are also not same God's gift, but for Slavic mythology there isn't even that! Don't be offended, Saruman, but this is a forum dedicated to heroes, not a patriotic circle.
You didn't understand him. He wanted to divide - good Slavs and evil Slavic spirits. If it became one race, it would be a jumble. From me: a separate human-good race doesn't fit, because as I already said, transferring real nations into the world of heroes is risky, and besides, wouldn't these Slavs be too different from the same human faction... But dangerous and mysterious creatures of Russian mythology are just right - Tower was made on a similar system - titans, gremlins, nagas, etc. - not representatives of nations, and they fit perfectly into the game. In short, the mysterious Ves is a faction worthy of implementation. Although WOGgers are already making it, so you can just wait and see what comes out...
I have a proposal to make each race in two versions. Let me explain:
At the beginning you choose a side evil\good, then a race. Each race has both a good and an evil side (note, I am not saying dark and light, but specifically evil and good). Take several races and divide them into good and evil.
Yes, not a bad idea. But there are two nuances:
1) Necromancers and Mages, Good Rampart and Evil Dungeon already exist. Furthermore, one can consider that angels and humans are the good side, and demons are the evil side. It's just one race - humans and fallen angels. In general, some division already exists, quite harmonious and balanced, so a further division is not so necessary; moreover - it's a lot of work, and new factions still need to be introduced. In theory, they also need to be split into two sides. Moreover, some factions cannot be split - Neutral Elementals, Dungeon and others. Besides, how can demons be good?
I apologize for any possible harshness.