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Of course, Order will win. I wouldn't even write this guide, but you all seem to be giving advantages to Chaos for completely unclear reasons. Let's say we're playing on a medium-sized map with only two Castles. You're already assuming that your opponent, a Chaos player, is developing magic and warfare skills to become immune to magic, and is building Medusas, hoping you won't get Forgetfulness, Nightmares to terrorize Djinns, and of course, Death Knights. We, on the other hand, are smart and understand that in an open field at the beginning of the game, within the first 6 weeks, we can't win. Therefore, we assume that we need to accumulate Djinns and Titans to take out the dragons. Djinns will create illusions of Titans, and the Titans will take out the dragons. Capturing an Order Castle with Chaos is, of course, unrealistic, so a smart Chaos player is unlikely to attack a Castle where level 5 Halflings are stationed, which will quickly take out the dragons, Djinns with their arrows, and Titans. It's simply suicidal. Order will win with almost no losses. Therefore, Chaos's hope is to catch the enemy mage in an open field. Which, of course, is impossible on a medium-sized map and with the enemy mage playing correctly. And in the meantime, you accumulate 80-70 Djinns, 10 Titans, 120 Golems, 300 Hobbits, and a good level 5 Order mage, and then you go and crush Chaos. Dragons won't be a problem; our Golems will tank them, and the Terror of Nightmares and Mass Unluck are easily dispelled. We take out the enemy damage-dealing mage first, and then everything is simple: Djinns create illusions of Titans twice, and there are already 12 of them or more, not counting our initial ten, and that's it – VICTORY!
!!!! HOORAY !!!!!
!!!! HOORAY !!!!!