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#316
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I believe the person wants to use a script to assign a racial affiliation to a neutral unit based on the player's race – that is, when interacting with this unit, a function should be triggered to check the player's hero's race and, based on the check result, generate a unit (a mixed unit) at that location according to the specified conditions; perhaps this function should be included at the very beginning – the mechanism is the same: check the race, create a new unit based on the check result.
Ah, now it's clear. Well, some people just have too much free time...
 

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