so far, they haven't made it properly; this faction is definitely the weakest.
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, with a well-built "Madman," a dynasty sword from the first mission of the Inferno campaign, and a tactician hero, they can still give many a run for their money. The problem is that you still need to reach the "Madman" and the tactician hero. At the beginning of the game, they definitely lose, as they are focused exclusively on attack, but the skillful use of Lilims can make life much, much easier (you disable all enemy units and focus all your forces on attacking one). And the Madmen are just a fantastic unit, my favorite creature in the game.