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Discussion about the Sanctuary faction.

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#219
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I think it's too scattered... If you're going to focus on air and water, you should stick to them (unless you add some healing or time stop). And I don't really think water or air are that useful; they didn't impress me much. Maybe the damage bonus is okay, but it doesn't seem very significant. It's better to sacrifice a bit of creature strength and create a hero who is truly tactically useful.
 

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