Auto-translated
function Kvest1(hero)
if GetObjectOwner(hero)==1 then
SetObjectiveState(quest name 1, OBJECTIVE_ACTIVE);
Trigger(OBJECT_TOUCH_TRIGGER,object,'Kvest2');
end;
end;
function Kvest2(hero)
if GetObjectOwner(hero)==1 then
SetObjectiveState(quest name 2, OBJECTIVE_ACTIVE);
Trigger(OBJECT_TOUCH_TRIGGER,object,nil);
end;
end;
Trigger(OBJECT_TOUCH_TRIGGER,object,'Kvest1');
```
Something like that.