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And regarding completing the task after defeating another player? Can you offer any advice? :)
Here, `GetPlayerState` retrieves the current state of the player,
and `'~=1'` means "not equal to," and any number can be used; for more details, see the manual:
Returns the player's participation/win/loss state: 0 - the player is not participating in the game,
1 - the player is still playing, 2 - the player has lost, 3 - neither of the above (possibly won, but it cannot be said for sure).
Added 6 minutes later
This means "not equal to."
But there is also a `NeedComplete` parameter (it should be completed; if these parameters are not set, completing the remaining quests will be enough to win).
I'll write it like this: If you set 'Ignore' to 'false', then after completing this task, the mission will be won, ignoring other tasks