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Фракции "Might & Magic Heroes VI"

#25
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Just like the previous post: Necropolis – good. 3 flyers, 3 archers, and one land unit, which is quite powerful. The only downside is the small movement range. Haven – slicing attack + archers = colossal power. Griffons and angels didn't impress. Naga – expensive, takes a long time, and doesn't always work. The plus side is traveling without a ship and high initiative. Inferno – ambiguous because their main aspect – luck – is bugged, but otherwise, it's a fairly self-sufficient race. Orcs – having ranged attacks is a plus, and the units have decent abilities.