- Major bugs have been fixed (Plague Week, Dynasty Weapons, creature abilities, scripts, localization);
- Skirmish AI improvements:
1) Now tries to defend all its cities (previously, it only focused on the starting city);
2) Now the AI defends a city if it deems it necessary. Previously, it always surrendered if the player's army was stronger than the computer's army;
3) Always defends the last city if it can inflict significant losses on the enemy;
4) Thinks faster, 2-3 times faster;
5) Improved coordination between the main and secondary AI heroes;
6) Improved AI map exploration and priority selection;
7) Calculates how many soldiers a target can gather before the hero reaches it and decides whether to pursue the target;
8) Improved use of city portals;
9) In FFA, it tries to defeat weaker players;
10) Fixed a situation where the AI attacks an opponent much stronger than its army;
11) Fixed an issue where the AI divides its army between two heroes for no reason;
12) Fixed an AI error in calculating the required movement points for a portal, resulting in the city remaining undefended;
13) Fixed ignoring some buildings on the map;
14) Fixed some minor bugs;- AI improvements in combat:
1) Improved target selection for all units;
2) Improved use of hero abilities;
3) Improved use of racial abilities;
4) Improved selection of hero abilities, different development schemes for Sword/Magic and Blood/Tears heroes;
5) Improved use of creature abilities;- Gameplay improvements: Now, troop placement after taking a tactic is remembered.
- Balance:
1) Fury II-IV level now gives +10 to physical attack instead of +15;
2) Attacks from own units give 16 points of fury, attacks from enemy units give +8 (previously it was +20/+10 respectively);
3) Guardian Angel: High morale now gives 70 points instead of 100;
4) "Recharge" of the Aura of Retribution has been increased to five turns instead of three;
5) Initiative bonus from Haste has been increased to +12 instead of +10;
6) Initiative penalty from Slow has been increased to -12 instead of -10;
7) Initiative bonus from Mass Haste has been increased to +6 instead of +5;
8) Initiative penalty from Mass Slow has been increased to -6 instead of -5;
9) Damage from Father-Sky is now 380 units instead of 353 units;
10) Damage from Air Idol is now 276/318/366 units instead of 240/277/319 units;
11) Martyr's bonus to physical defense and health is now +10.8%/12.4%/14.3% instead of +21.6%/24.9%/28.6% to physical defense and +13%/15%/17% to health;
12) Additional damage from Hourglass of the Ages has been increased to 31% (previously it was 21%);
13, etc.) simple increase/decrease of creature stats.
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