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Heroes 6 - News

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#99
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Suddenly, patch notes for 1.2 appeared.
Sandro400
  • Major bugs have been fixed (Plague Week, Dynasty Weapons, creature abilities, scripts, localization);
  • Skirmish AI improvements:
    1) Now tries to defend all its cities (previously, it only focused on the starting city);
    2) Now the AI defends a city if it deems it necessary. Previously, it always surrendered if the player's army was stronger than the computer's army;
    3) Always defends the last city if it can inflict significant losses on the enemy;
    4) Thinks faster, 2-3 times faster;
    5) Improved coordination between the main and secondary AI heroes;
    6) Improved AI map exploration and priority selection;
    7) Calculates how many soldiers a target can gather before the hero reaches it and decides whether to pursue the target;
    8) Improved use of city portals;
    9) In FFA, it tries to defeat weaker players;
    10) Fixed a situation where the AI attacks an opponent much stronger than its army;
    11) Fixed an issue where the AI divides its army between two heroes for no reason;
    12) Fixed an AI error in calculating the required movement points for a portal, resulting in the city remaining undefended;
    13) Fixed ignoring some buildings on the map;
    14) Fixed some minor bugs;
  • AI improvements in combat:
    1) Improved target selection for all units;
    2) Improved use of hero abilities;
    3) Improved use of racial abilities;
    4) Improved selection of hero abilities, different development schemes for Sword/Magic and Blood/Tears heroes;
    5) Improved use of creature abilities;
  • Gameplay improvements: Now, troop placement after taking a tactic is remembered.
  • Balance:
    1) Fury II-IV level now gives +10 to physical attack instead of +15;
    2) Attacks from own units give 16 points of fury, attacks from enemy units give +8 (previously it was +20/+10 respectively);
    3) Guardian Angel: High morale now gives 70 points instead of 100;
    4) "Recharge" of the Aura of Retribution has been increased to five turns instead of three;
    5) Initiative bonus from Haste has been increased to +12 instead of +10;
    6) Initiative penalty from Slow has been increased to -12 instead of -10;
    7) Initiative bonus from Mass Haste has been increased to +6 instead of +5;
    8) Initiative penalty from Mass Slow has been increased to -6 instead of -5;
    9) Damage from Father-Sky is now 380 units instead of 353 units;
    10) Damage from Air Idol is now 276/318/366 units instead of 240/277/319 units;
    11) Martyr's bonus to physical defense and health is now +10.8%/12.4%/14.3% instead of +21.6%/24.9%/28.6% to physical defense and +13%/15%/17% to health;
    12) Additional damage from Hourglass of the Ages has been increased to 31% (previously it was 21%);
    13, etc.) simple increase/decrease of creature stats.
Фанатское руководствo по Героям VI (spamm, alexrom66, Павлов и Magic Art): Английская (v.0.93) и Русская (v.0.93.1) версии
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