And elves deal little damage?! In general, ranged attack helps; damage increases by 1.5 times.
In general, I didn’t have this opinion before; it formed after playing H5, where the archers have completely different stats. The same elves deal brutal damage there; there are quite a few archers with high damage, although there are relatively weak ones in this regard, but they are “tough.” After that, the archers in H3, who are neither tough nor deadly, seem insignificant: it turns out they will make one shot, not really injure anyone, and they will be taken out? Or even better: cover them with fighters who, instead of such a useless activity, could be more mobile and use all opportunities to attack, while the archers will slowly shoot at the enemy over many turns.
Of course, snipers with their damage and high-level titans stand out from the general picture, and that’s it.