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Evaluating archers.

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In Heroes of Might and Magic III, all ranged units, except for snipers and titans, deal too little damage. At the same time, they are not very durable and are not competitive in melee combat. I understand that the developers probably decided that since they have a kind of "free attack," for balance, they could reduce their damage, but in reality, they are not very effective. It is also worth mentioning that most of them are not very fast. So, it is better not to use them or to minimize their use, and instead, hire some fast and, if possible, flying units from other cities.
 

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