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Object rearrangement.

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#15
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Developing a secondary hero is the biggest waste of time (both your own and your opponent's) in Multiplayer. Although, of course, underhanded tactics are always effective in terms of results, in any form – whether it's through mentoring and developing a secondary castle and hero of a different faction, or the same old hit-and-run... I only used these tactics in response. In the 5th game, you can almost always tell if a person is actually playing or just messing around for the sake of their rating.
The rules can be agreed upon in advance, but by default, I don't see anything wrong with it: in real wars, there are often several fronts, and no one is bothered by this; it's just another way to demonstrate your skill in the game. It's not about fighting head-on, but about using all available resources and, if possible, several heroes: after all, this is a strategy game, not some online RPG (which the Heroes series is slowly but surely turning into, as seen in parts like the 6th). I won't even mention that in the 5th game, some Factions (Warlock) have little chance without hit-and-run, which you also "condemn."
Yes. Restarting after a month of playing is a great and effective way to spend time.
I don't argue, but the 5th game isn't designed for those who want to quickly play a lot of games and boost their rating: it's for those who can be patient and enjoy the game. Unlike the trends I've noticed in the 6th part.
 

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