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First impressions of Heroes VI. Popular unrest.

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The impressions of Heroes 6 vary greatly within the player community. Fans of the 3rd and 5th installments, after playing the prologue for half an hour and not understanding the game's mechanics, happily jump into chats with cries of "Heroes 6 is garbage." This outcry is immediately picked up by a crowd of trolls, spreading the infection of completely unfounded criticism. However, they struggle to answer what exactly is wrong with the game. "Something is off," they say. Of course. Because this is a completely different game. Yes, it's Heroes, but Heroes with its own unique twist.
I didn't read any further; the author is simply driven by emotions and cannot write objectively.
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Another point about a different game: I absolutely don't care that it's a completely different game. Its creators are using the "Heroes" brand – that's a fact. When this happens, fans expect the brand to deliver accordingly. No one is demanding something extraordinary; they just want at least an attempt to improve the old game series. Otherwise, if there is a clear departure from tradition (and I saw extremely little of this in H6, except for the ability for heroes to move without units, which I can't even name as a specific example right now), the game doesn't just become different. The game loses the characteristics of the series, meaning it's simply using a well-known brand to generate hype without intending to live up to it in any way. I would have less stringent requirements for any unknown game; I would say that even if it's not perfect, they made it from scratch, and what they have is already quite significant. But they already have the main aspects of a good game; the task is simply to try to make it no worse. At least try. But I didn't see that, unfortunately.
 

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