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#46
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Morning

It's a bit of a stretch. In this specific case, as a brief but relevant analogy, one could recall, say, the Legacy of Kain series. Many people like the first Soul Reaver, and I personally like it much more than the second, but despite this, I absolutely agree that there is almost no plot in it, unlike other parts. I accept this fact freely, regardless of my love for the game series and the game universe, as I try to evaluate it objectively. I'm not saying that the back-and-forth in Zelda-like locations has a deep philosophical subtext, references to the smallest details, or reveals complex plot lines, and that in order to understand it, you need to not mindlessly run and jump, but carefully draw a diagram of the plot on paper. Isn't that right?
I said what I think. More precisely, I disputed the claim that (roughly speaking) there is no plot in the old parts of Heroes. It was presented in text (rather than in videos, as in the fifth part), and there was plenty of it (especially in "Armageddon's Blade," "Shadow of Death," and Heroes 4), and to fully grasp the plot, you had to follow the text. Perhaps there is less plot in the first Heroes game.

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