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AI in Might & Magic: Heroes VI

#19
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For example, in the map (which has always been my favorite, even back in Heroes 5), Rise to Power, with the highest settings, my computer runs it at full capacity... The AI is dumb and weak, but it knows more than you do, and that's it. Here's just one example of how the AI's vast knowledge affects its behavior: The computer knows exactly where you'll be able to reach on your next turn, and it knows exactly how many troops your hero has. If your hero with a large army is far from the castle, it won't defend the castle because the hero can't reach it. If your hero is practically (or completely) without an army and close to the castle, it won't be afraid of it. However, it doesn't understand that a distant hero with an army (who can't reach the castle) will transfer troops to a nearby hero without an army (whom it wasn't afraid of). This is just one of the AI's "stupidities," and there are many more.