Skip to content

Absolute skills

User Avatar
#287
Auto-translated
But here they choose the best one, and you want to criticize them...
This is the topic of the poll, but you can say anything you want about them in the thread ;)
Orcs. The special ability gives 500 points of rage at the beginning of the battle. As far as I know, they can already gain it quickly in serious battles, but why is it needed in easy battles?
Orcs are not the fastest faction (at least without their rage, they are inferior to many). So, these 500 points will be great for speeding up some units and for taking the hit if the opponent goes first. Because, in my opinion, absorbing damage is the best bonus that rage gives.
Demons. Good. The special ability allows you to summon lightning fast, but the gates already open quickly, plus you can take "fast gate opening" from the "logistics" branch.
Fast gate opening also affects the position of the summoning unit. But in any case, it's not the best ability, I agree.
3) Humans. Surveillance becomes twice as powerful, but what's the point?
That's why no one votes for it ;)
4) Necromancer. A quite decent special attack, but there is an analogue: "acceleration (general)" and "slowdown (general)".
These are not contradictory analogues; you can use them all together or at least two of them (considering that light and dark magic are somewhat strange).
5) Wood Elves. They already have almost every attack successful for archers. Is it really worth worrying about?
In principle, I agree, if you take constant luck and a horseshoe, the probability of success will be 50%, which also confuses me... But if the CA raised it from zero to one hundred...
6) Dwarves. We can think about it more.
But dwarves don't need to take the ability to reduce luck for CA. It's unfair :(
7) Dark Elves. Damage from chains is doubled, but by the time you upgrade it, you'll already be almost an "imba" (sorry for that word).
Well, yes, and I don't think chains are the most important thing for a Warlock. Unless there are many Dark Elf cities on the map.
8) Magician. Why does a magician need so many spells? I don't see the point, because you won't use so many in one battle anyway. You can, of course, diversify each battle with different spells, but how much benefit is there in that?
I don't think it's very necessary in multiplayer, though. But in campaigns at high levels, it's just great, because you can save an entire slot for something else, not related to magic ;)
 

К А
Стикеры GBF в Telegram