Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Just don't forget the topic; we're talking about the ultimate ability, not a 10-minute skirmish. Admit that "fight to the last" will be completely useless to you after 1 month of gameplay, and time will have been wasted. I prefer developing things that will be used until the final victorious battle, rather than fighting for defeat. __________________
Admit it, obtaining an ultimate has 3 problems: time, the drop rate of necessary skills, and the need to sacrifice good abilities. So, the question of how useful it is for developing necessary abilities is very relevant. IMHO, "fight to the last" is actually quite decent. After all, the living don't have ghosts that you can easily use to shield skeletons from powerful high-level creatures. And a single unit that always survives is a serious tactical asset. Plus, the subsequent stubborn defense stemming from it isn't useless either. It's a shame, of course, to give up evasion, but it's not critical.