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Heroes of sword or magic?

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#11
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What a terrible tactic and lack of variety in Heroes 1-4. Both a warrior and a mage can learn all the spells; the only difference is that the mage gets a small bonus to spell power (although they can only cast that spell once per turn), while the warrior gets a bonus to the power of their entire army, all units, which can be 5 or 7 in a squad. And yet, a warrior with lower magic and knowledge can use magic just as effectively!
Not all spells. Yes, speed and slow spells have the same effect. And yes, these are powerful spells. But they are not the only ones. And why are parts 1-4 mentioned specifically? Part 5 also exists, and it's hard to say that mages are disadvantaged there. Both the necromancer mage and the orc warrior look great and complement each other, being quite distinct representatives of their classes.
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I don't remember the cost of spells depending on the amount of strength and knowledge. +5 strength and knowledge is enough for me to cast a couple of mass spells on myself. And in general, the larger the map, the more effective the warrior is.
This usually works, I agree.
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+5p74, you're forgetting about specialties and starting skills. Having air or earth magic from the start can be useful, but warriors don't get that from the start.
 

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