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29.09.2011 Snooppy (red, Castle, Valeska, Crag Hack) def Sevan_80 (blue, Dungeon, Shakti, Shakti) jebus cross 136
We picked up a ton of tech rests (and Shakti even peeked in at level 30 once). The spawn wasn't great – the praised Jebus didn't particularly impress, except that boxes were scattered all around. Among the external dwellings, we found exactly one of pokemons, and one more of griffins in the corner of the map (never colored it) :smile48:. But the Opponent got a spawn: home village, external dwellings of tyrannosaurs (two) and cops, 2 Griffin Conservatories for 5 angels and 2 Dragon Utopias!!! (and all this on main. The generator really went all out, no one even visited the center..) :confused: Roads were average. In short, after crossing ourselves, we slowly began…
First week: Tiraxór, Crag, Isrá – who to put in folders?.. A box for 45 gr. pokemons behind the doggies (the beasts missed and bit the archers: -4 :smile10:). Tower village. Lots of crypts, no, really lots… Angels appeared without issues. The road smoothly curved around the castle, leading the heroes further and further away, leaving less and less chance of return… Isrá was left out of the action – she gave up on mowing down bones (could have paid for it)…
Second week: I upgrade the knights, buy up everything that grew, and for the gr. griffins (turned out to be 60) from a box and a bowstring, they gave 10k experience; Crag rose sharply (by the way, he leveled perfectly: air, armor, pathfinding, logistics, tactics). Right away, another box for 15k experience for gr. wasps (36). Found an external dwelling of pokemons. Dungeon village (and not a single decent external dwelling…). A box for 10k gold for 16 mighty liches (given away without much resistance), gold mine. Reached the General: 10+ gr. hydras; 20+ gr. nagas. Part of the Opponent's spawn is revealed, where a Griffin Conservatory is visible. Full build of troops (without additional griffins).
Third week: Again, buy up everything except the monks (upgraded the horses, because the stable is far away). Finally reached the library. Hydras are already 20+. I decide to hit the nagas, especially since behind them are bears, a cap, and a collar for +4 to all. After the bears, mister generator gives another surprise: after 3 cells, the road sharply turns and runs into a General (2x50+ gr. efreets and 20+ Bone Dragons) on the Opponent's main! :smile04: My, what a turn, looks like the Hydras won't avoid this today… For some reason, I decided the Opponent wouldn't move on the efreets soon, so I decided to take a walk through the center. But I only managed to get into the library and a Dragon Fly Hive for 4 wyverns; then the Opponent, on his turn, crushes both blocks of efreets, and I'm on edge :smile17: (i.e., on the run). Well, I thought, and it all started so well… But the Opponent didn't go to the center, and the next turn, the Miner sharply dashed towards my main. And I left a bunch of tasty things there while barging into the center. Besides, the Miner cut me off from supply (on a 136 at that), so there was nothing to do: I urgently split at the dungeon, place a mana vortex, and attack…
FB (very interesting: after each turn, the fragile advantage swayed back and forth): The first look at the battlefield was somewhat puzzling: Shakti also has expert Tactics; roughly the same amount of meat overall; mass haste is possible, but without archer support it would be hard, and if I wait, then mass haste from the Opponent and the archers are covered… I stared at the layout for a long time.. But Crag has higher stats, so I decided on the second option: I make the angels wait, followed by mass haste and attack. However, I only managed to pile on with angels and cats (almost killed an angel). The angels landed favorably; I could only land hits with two stacks, so I remove the retaliation (with griffins) from the dragons and pile on with all my muscle. The dragons fell, never managing to take anyone with them. I run the archers to the side. Second round: here the Opponent makes a mistake that ultimately decided it: berserk on the archers – and they pile on the angels (took down two).. I remove Berserk (the archers naturally remained uncovered); with the remaining griffins, I remove the retaliation from the angels and pile on (archers = -1.5 angels); however, one still survived, but it was no longer critical. The remnants of the Opponent's army pile on the archers, but it's already too late; then mass haste follows, and Shakti dies heroically. GG.
Thanks for the game!
We picked up a ton of tech rests (and Shakti even peeked in at level 30 once). The spawn wasn't great – the praised Jebus didn't particularly impress, except that boxes were scattered all around. Among the external dwellings, we found exactly one of pokemons, and one more of griffins in the corner of the map (never colored it) :smile48:. But the Opponent got a spawn: home village, external dwellings of tyrannosaurs (two) and cops, 2 Griffin Conservatories for 5 angels and 2 Dragon Utopias!!! (and all this on main. The generator really went all out, no one even visited the center..) :confused: Roads were average. In short, after crossing ourselves, we slowly began…
First week: Tiraxór, Crag, Isrá – who to put in folders?.. A box for 45 gr. pokemons behind the doggies (the beasts missed and bit the archers: -4 :smile10:). Tower village. Lots of crypts, no, really lots… Angels appeared without issues. The road smoothly curved around the castle, leading the heroes further and further away, leaving less and less chance of return… Isrá was left out of the action – she gave up on mowing down bones (could have paid for it)…
Second week: I upgrade the knights, buy up everything that grew, and for the gr. griffins (turned out to be 60) from a box and a bowstring, they gave 10k experience; Crag rose sharply (by the way, he leveled perfectly: air, armor, pathfinding, logistics, tactics). Right away, another box for 15k experience for gr. wasps (36). Found an external dwelling of pokemons. Dungeon village (and not a single decent external dwelling…). A box for 10k gold for 16 mighty liches (given away without much resistance), gold mine. Reached the General: 10+ gr. hydras; 20+ gr. nagas. Part of the Opponent's spawn is revealed, where a Griffin Conservatory is visible. Full build of troops (without additional griffins).
Third week: Again, buy up everything except the monks (upgraded the horses, because the stable is far away). Finally reached the library. Hydras are already 20+. I decide to hit the nagas, especially since behind them are bears, a cap, and a collar for +4 to all. After the bears, mister generator gives another surprise: after 3 cells, the road sharply turns and runs into a General (2x50+ gr. efreets and 20+ Bone Dragons) on the Opponent's main! :smile04: My, what a turn, looks like the Hydras won't avoid this today… For some reason, I decided the Opponent wouldn't move on the efreets soon, so I decided to take a walk through the center. But I only managed to get into the library and a Dragon Fly Hive for 4 wyverns; then the Opponent, on his turn, crushes both blocks of efreets, and I'm on edge :smile17: (i.e., on the run). Well, I thought, and it all started so well… But the Opponent didn't go to the center, and the next turn, the Miner sharply dashed towards my main. And I left a bunch of tasty things there while barging into the center. Besides, the Miner cut me off from supply (on a 136 at that), so there was nothing to do: I urgently split at the dungeon, place a mana vortex, and attack…
FB (very interesting: after each turn, the fragile advantage swayed back and forth): The first look at the battlefield was somewhat puzzling: Shakti also has expert Tactics; roughly the same amount of meat overall; mass haste is possible, but without archer support it would be hard, and if I wait, then mass haste from the Opponent and the archers are covered… I stared at the layout for a long time.. But Crag has higher stats, so I decided on the second option: I make the angels wait, followed by mass haste and attack. However, I only managed to pile on with angels and cats (almost killed an angel). The angels landed favorably; I could only land hits with two stacks, so I remove the retaliation (with griffins) from the dragons and pile on with all my muscle. The dragons fell, never managing to take anyone with them. I run the archers to the side. Second round: here the Opponent makes a mistake that ultimately decided it: berserk on the archers – and they pile on the angels (took down two).. I remove Berserk (the archers naturally remained uncovered); with the remaining griffins, I remove the retaliation from the angels and pile on (archers = -1.5 angels); however, one still survived, but it was no longer critical. The remnants of the Opponent's army pile on the archers, but it's already too late; then mass haste follows, and Shakti dies heroically. GG.
Thanks for the game!