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Mapmaster 2011

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#146
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antonag07, I apologize (and I also acknowledge that I was at fault for not checking this point immediately, and as a result, I didn't give you the opportunity to submit a different map). However, the contest itself implied that the map would be created within specific timeframes set by the contest. But since there were issues with this, at the very least, the map should not have been published before (for the reason that Dyrman interpreted).
Votes are accepted here, but I would like them to be highlighted in bold or in some eye-catching color.
I tried "Two Brothers." The map is quite ambiguous: on the one hand, there are many interesting features, such as a donation pillar, animated characters, and altars of light/darkness, as well as gameplay with an ally and a beautifully drawn map.
On the other hand, the balance is unclear, there are no mines within at least two days' travel from the city, and then they are suddenly clustered together. If the game is played with an ally, there is a high probability that all the stone will end up with one of them, who will have to send half of their ore income to their friend for the rest of their days so that the friend doesn't go bankrupt. It's not entirely clear why such a headache is needed. I didn't even find a sawmill... Creature dwellings are scattered randomly across the map, so again, there is a high probability that your ally will have a lot of your dwellings (or you will have to make detours across the map, capturing your own dwellings, but in my opinion, this will take too long). Then it turns out that the ally will have to buy your growth, give you gold, and contribute to the donation pillar. And so every week... It's inconvenient. Although, I admit that to form a final opinion, it would be helpful to play this map with someone.
 

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