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Earth 1000 A.D.

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#5
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Of course, I did it from memory). The main thing is playability – I didn’t strive for perfect accuracy (you don’t need to be a genius to achieve accuracy; just look at a globe and do it). I found quite a few accurate maps (on the internet in general, or somewhere here, I don’t remember), but they were completely boring – it’s boring to play and to look at them. Well, here, the playability is quite a classic option without hundreds of thousands of azure dragons, etc.; I made it the way I like. I spent another two days on the game, and it turns out to be a long but interesting game, although I would like the computer to be as smart as possible, but also to maintain an equal resource start.
Thank you for the link; of everything I found there, I liked "West vs East... again" – and not only because I initially wanted to name my map the same way.

Added 2 minutes ago
The main drawback of the AI is its total laziness towards expansion, even with quite suitable conditions. Therefore, I captured almost all the gray cities in the middle, regardless of who I was playing as.

Added 7 minutes ago
Are there any patches to... to... – it would be great to create a map similar to this one, but four times larger – that is, 4xXL – 1. North America, 2. South America, 3. Europe, Asia. 4. Africa, Australia. And with 32 players. That would be crazy! I don’t need Heroes 6 or 10; I just need to find such a patch (or mod?)