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Effectiveness is usually reduced by about half. With the same Inner Fire, the mass version gives +46 morale, if I'm not mistaken. It's clear that it's more beneficial to have 7 units with a ~50% chance of triggering Battle Doctrine than one with a 100% chance. But the fact that spells require cooldown time is nonsense. It's better to limit them with mana instead. Cooldown makes the game even more like some Warcraft – a good game, but not a turn-based strategy, so there's no point in focusing on it. -----------
For multiplayer, in my opinion, this is a drawback. At least in the sense that it increases the dependence on chance.
No, if point b) is fulfilled ;) Although its fulfillment is difficult in this case, I agree.