Even if that's the case, it logically means they should be in charge, and in that case, everyone would be strengthened. They can't weaken them – the idea of the main character would be lost.
a) Interesting
b) More or less balanced
c) There shouldn't be a situation where one ability affects a huge number of parameters, like with the Knight debuff that you gave as an example. One or two truly significant changes to something. It's even better if it's not a change in parameters (if not everywhere, then at least more often abandon this), but bonuses of a different type that cannot be set through parameters (like in the fifth part, a rain of arrows or vision of elements).
---------
In practice, I got +3 to luck and morale (some skill, I forgot which) almost every round.