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You can set IgnoreYawDif to true in the CameraSet parameters. However, if the difference in the Yaw parameter is too large, it might not work as expected; otherwise, everything should function correctly. You can also experiment with other parameters: the main thing is that the camera always rotates in one direction, so if you need to turn it in the other direction, you need to rotate the final position by 360 degrees, and then it should work.