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Moonlit Glade

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#9
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I played through it at a leisurely pace as a Warrior and got the Unicorn. A wonderful map, very atmospheric. Among the hidden artifacts, I also found green boots and a ring of speed. Now, some constructive suggestions from me: - Remove the randomness in spells or increase the number of places where they can be learned by about two times. Because I started with Darkness and Chaos (on level three, I was given Machines, and I couldn't refuse), but until I reached the spell library, I had to rely on only one Disruption Ray, since all other spells were of the Summoning school (like Hornet Swarm, Wall of Swords, Earthquake, basically useless stuff), one Light spell (Evasion, which is not a priority spell for me even if I were focusing on Light) and Tome of Light, which I had to give away. It’s unpleasant when randomness hinders normal development. - Add more gold to the clearing east of the first mentor; otherwise, all the money goes there. - Maybe make the final battle stronger. My losses in it amounted to only one hamster berserker, so what's the point of leveling up with all these "goodies" that precede it? - There was a bug with answering the riddle. I went through the correct gate, but the script didn't work. I thought I guessed wrong (the riddle isn't difficult, but very confusing), I go back, bam – teleportation. - The ending feels a bit strange. Perhaps at least some kind of joyful message could be added? Thank you for the map; I really enjoyed it. The result is attached.
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