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Now that the game is almost fully revealed, with nearly everything shown and tested, I can confidently share my opinion (with emphasis on the word my).
Graphics: Quite good, soft, I would even say. The detailed depiction of the warriors is pleasing, as is the return to normal proportions. Finally, a good artist has been found, because in the fourth part, they gradually started to "mess around" with the proportions, and in the fifth, they happily picked up on this trend, ruining a good portion of the units. All that remains is to introduce normal city windows into the game; the current ones are tolerable, of course, but still...
Although, no. There's one more "but." The appearance of the angels (or whatever they're called now) is still irritating. It's terrible.
Sound: The music is mostly enjoyable, although some melodies, to be honest, don't quite fit. Overall, the game is successful in terms of musical design, but it still can't surpass the fourth installment.
However, it's worth noting that the voice acting of the units on the battlefield was normal (even excellent) before installing version 1.3 (although some units didn't have any voice acting at all). After that... it's a disaster. Horrendous. They would have been better off leaving just the sounds of attacks and other special effects, but without the voices...
And yes... I almost forgot. The dialogues in the campaigns. This pronunciation, this accent... It's awful. Those who have played will understand who I'm talking about.
The Gameplay itself, the core of the game. The reputation system is interesting, as are the hero skills and unit abilities. The new city. It's truly new, not like the Dark Elves from the previous installment, which the developers described as a completely new faction... So, I really like Sanctuary – it's interesting, beautiful, and stylish. Nevertheless, playing it personally isn't interesting to me. It doesn't captivate. It lacks atmosphere. It's somehow boring, tedious, and not at all exciting. The only exception is the campaign for Sanctuary; that's where there's really both interest and the atmosphere of the faction. Everything else ends here.
Conclusion: The game itself is a 4/5. Considering that this is "Heroes," the maximum is four with a huge minus. Although, maybe three with a plus. However, the fact that the game was made without John allows for a less critical attitude. Therefore, 4 with an infinite number of minuses. I'm waiting for the seventh installment; the sixth is taking an example from the fifth and passing me by, although not as quickly. I involuntarily wonder: is it even worth waiting for the next installments if John won't be working on them? Probably not.