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... It's precisely the chance to reflect any magic. The chance is only reduced for golems. Although, in the beta test, they wanted to change the skill's effect to a "golem-like" principle, but the idea didn't seem to make it into the final version.
This is what confused me – the difference in the wording. In the fourth game, specifically, it's % damage for attacks and % chance to apply for other effects. But here, it's the same for both. Anyway, it's intriguing – I need to test it! Or maybe, for a higher chance, we should stick the horn in the... well, you know?:D :smile13: