question - is it +40 or +20 resistance?
Posts from Tactics for Rampart.
the correct answer is 36%
Could you elaborate? I don't quite understand...
Thank goodness, I'm done with math... I must not have studied hard enough. :rolleyes:
I was just adding the values, thinking that the sum would give 40%, but it turns out that you first need to consider the first value, and then calculate the second 20% from the new result... I was taking both into account at the same time... If you do it sequentially, then yes, it's different...
And has it been confirmed that it's calculated sequentially, and not all at once?
Has it been verified that the calculation is done sequentially, rather than all at once?
a hero with expert-level resistance
And another question: is it better to leave dwarves and dendroids in the city or take them with you? Because they slow down the hero... Although they also protect elves from melee combat... I constantly can't decide what to do with them.
Well, if my memory serves me right, expert-level magic resistance provides 15% protection, dwarves have their own 40%, and unicorns give 20%, as already mentioned. Plus, who knows how many artifacts offer additional percentages. It would be helpful to know the calculation sequence, what is considered first and what follows... In short, a decent percentage should result.
Chance = 1 - ((1-0.4) * (1-(0.15+0.05+0.1+0.15)) * (1-0.2) * (1-0.2) * (1-0.2)) = 1-0.6*0.55*0.8*0.8*0.8 = 0.83 = 83%
And another question: is it better to leave dwarves and dendroids in the city or take them with you? They slow down the hero... Although they do protect the elves from melee combat... I constantly can't decide what to do with them.
Unicorn 20% (you can actually place 3 of them).
And immediately, a related question – does 40% resistance mean a 40% chance to completely negate any enemy magic, or does it always reduce damage by 40% for offensive magic (it seems like the latter, but I don't remember for sure)?
It's strange, I can even put 6 (of course, specifically for research purposes), or does it mean that only 3 auras work? Where did you get this information? And by the way, which cell of the unicorn spreads the aura? The head, the rear, or both?
And right away, a related question - 40% resistance - is it a 40% chance to completely reflect any enemy magic, or for damage magic, does it always reduce the damage by 40% (it seems so, but I don't remember for sure)?
The chance to reduce damage only applies to golems.
The chance doesn't reduce damage; instead, it grants a permanent 50/75/85/95% damage reduction.
... It's precisely the chance to reflect any magic. The chance is only reduced for golems. Although, in the beta test, they wanted to change the skill's effect to a "golem-like" principle, but the idea didn't seem to make it into the final version.
In Heroes of Might and Magic, they wanted to change the effect of the skill to a "golem-like" principle, but the idea didn't really catch on.
Personally, I think it’s a shame (and can lead to significant losses!) when the "dwarven" resistance triggers when, for example, berserk or blindness is cast on a powerful and fast enemy stack (dragons, etc.). :( Therefore, one of the most valuable artifacts that I always try to take whenever possible is the Sphere of Vulnerability.
(Василь Симоненко. Люди – прекрасні)
But the "golem" principle can only be directly applied to offensive spells (explosion, chain lightning...), but how can it be applied, say, to slow? Slow down, but not as much? :)
Personally, I'll say: of course, it's frustrating (and can lead to big losses!) when "dwarven" resistance triggers when casting, say, berserk or blindness on a powerful and fast enemy stack (dragons, etc.). :( Therefore, one of the most valuable artifacts that I always try to take when possible is the Sphere of Vulnerability.
the golem principle only works for golems, although if we follow the developers' logic, they should have given the same resistance to gargoyles, as they are created in a similar way.
and regarding the +1 sphere, it is often given in Utopia, and the balance of power against castles with immunity to many mind control spells shifts in the other direction.
An expert gives +15%. Attributes give +5+10+15%. Battle Gnomes give +40%. Unicorns give 20% (and you can place 3 of them). Let's assume that artifacts with the skill stack, and the rest are calculated separately.
Chance = 1 - ((1-0.4) * (1-(0.15+0.05+0.1+0.15)) * (1-0.2) * (1-0.2) * (1-0.2)) = 1-0.6*0.55*0.8*0.8*0.8 = 0.83 = 83%