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The main drawback of the fourth installment is that it was not fully developed, but I am sure that if the developers had more time and resources, it would have been a great game. The ideas were excellent – to avoid having players manage armies with heroes, and instead allow them to send the heroes themselves, and to have multiple heroes in an army (why not, after all, the game is called HEROES, and they should be the center of attention). The races were divided into strictly categorized factions – strength, nature, life, death, chaos, and order – I like this arrangement better. And the ability for heroes to participate in battles themselves. There are many positive aspects. And in general, I respect this part the most because it was created by the original creators of the Heroes series; they know best what to do with it, unlike Nival Interactive with the fifth installment – they made it purely for commercial reasons (although it is also a colorful and engaging game).