After all, they also talked about setting the time (the duration of the turn itself; so that the time count starts after pressing 'Ok' in the "Red's turn" window) and ensuring that troops taken from the Pandora's Box in the last seconds don't disappear, and that the experience is distributed among skills as the player wishes.
There's also the well-known issue of the author's available time. But a lot of work has already been done.
By the way, here are a couple more points for improvement (as a reminder): quick troop exchange in the garrison (including in mines) and a quick exit from the city after buying troops (using a hotkey, for example).