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#143
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Pit for LM
Group exit with equal points was discussed in this thread - check from message 13 /topic/6162/
Back then in the Lyubimchiki tournament, a situation arose where 3 players in a group of 4 each had 3 points. The criterion was the seasonal rating.
Many options were proposed, but no definitive solution to the problem was found.
Therefore, by default, the tournament host now chooses the method that, in their opinion, is most suitable for their tournament or simply the one they like best.


It is absolutely necessary.
I handled this for 2 years.
Due to the specifics of my job, I don't have the opportunity to be regularly and for long periods in ICQ and communicate with players and tournament organizers.
Therefore, all forum work related to contacts is extremely problematic for me. I would like someone to take on compiling the calendar, contact current and potential organizers, and find out on the forum what people are interested in.
Here is the thread: /topic/at/326207/, it ends with the calendar for 2010.

R55Max, maybe you could take it on? I saw somewhere that you were not against it... If you have questions, I'll help. Write to me in private messages.

I would gladly handle this, and moreover, on paper I have almost finished a plan for the future rating. This month, I think I will finish its draft version and post it for further collaborative refinement.

P.S. In case of equal points, the following method can be used to determine the winner:

Since the calendar will be known in advance, everyone will be able to see it. For example, post the calendar on January 1, accept applications until May 15, and the tournament starts on July 1. So, those who signed up will see the group compositions and can, in principle, play fun games among themselves (which will also be entered into the rating), which will then determine who advances in case of equal points. That is, when starting any tournament, each player can anticipate a tie situation in the group, and to avoid it, everyone is interested in playing among themselves. Thus, even simple fun games will have a somewhat veiled system.
If the players still never play each other, the IAHF rating (International Association of Heroes of Might and Magic fans...) which I plan to create in the future will be taken into account.

Also, one can consider determining the advancing player using a certain blitz: random castles, development on Jebus Cross for instance until ГО is breached, as Dirty suggested.

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