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#5035
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A friend gave it to me too.
Very briefly.
The options don't change at all! It feels like Ubisoft is deliberately slowing down the player's view so they don't rush through the quest in two turns. Maybe it's not, but I got a good dose of enjoying the movement and traversing the map. And now I have a big question for myself... should I change the options back to the original? This is because in none of the previous games was the animation of shooting or swinging quite as good; it was all a bit toned down. It's nice that the gameplay of the battle has been improved; if there were shadows, it would be even better!
But the shadows aren't working:

About the atmosphere...
Not really, but I agree with the previous commenters. A noticeable improvement would be to have full-fledged animations instead of just text on the screen. It would take up more space, but that's not a problem. But let's not talk about that, because everyone would have a lot of ideas. The landscapes are good, but the maps are very small - you don't have enough time to enjoy them! And then you're immediately thrown into five hundred battles! You just keep fighting, fighting, fighting. But the experience you get from these battles is minimal! But the game looks fresh! Very fresh^-^

About magic...
The water magic is very disappointing, really, really disappointing!! The freezing ice (5th level of magic in Heroes 5) is the coolest thing compared to this. I didn't develop only 3 water magic spells, so I advise not to take it at all.
Light magic is almost the same as in Heroes 4, but in the style of Heroes 5. I was just a couple of thousand points short of getting the light elemental (3rd level of magic). What this creature of nature is, I don't know.
The vampires were a pleasant surprise. The swing is great, and the movement is too. I have to say that I was a little bit afraid of the vampires in the game, because they are fast, appear unexpectedly, and attack relentlessly, which caused me a little bit of excitement.
The orc shamans were disappointing. So much so that their characteristic can be described in just three words: "What is this?!" But the goblins throwing boomerangs got applause - a very worthy idea! The ability where a horse turns into a super-horse, which can gallop on water, is also a nice touch. Knights on horses, an orc with a club - just for the crowd, because there is nothing super or anything below average about them. Harpies and griffins - good.
But... the Naga race is noticeably weaker in battles than the human race!!
I also encountered something strange... I haven't even built a city yet, and 200 spearmen, 200 archers, 100 priestesses, sometimes 20, sometimes 40 of them, appear. They don't attack the castle, but I couldn't defeat them in the field, and I had to start over four times because of this strange detachment that appeared out of nowhere!! How is this possible at the beginning of the game?? I still don't understand where the undead race is (so I can play as them)? It turned out really well, and they aren't as easily defeated as the Naga. Respect to the developers for the undead, which I encountered on the map.
The elementals were a pleasant surprise; they are much better than in Heroes 2, 3, 4, and 5. This is what creatures should look like, not just a balloon.
There are a lot of cheap artifacts - it doesn't enhance the game. I understand when you almost lose your entire army in a quest for an artifact, but then all sorts of junk is lying around - take it or leave it! Also, there is no feature where artifacts gain additional abilities when you collect a certain number of them. Maybe the developers compensated for this by making it so that when you collect them, you'll be amazed. I don't know.
Overall, if 2.5 out of 5 is just average, then this game deserves a 4 out of 5.

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