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Current questions and answers regarding the map editor.

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#569
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Azrail
I have a question for the experts: is there a way to use SetCombatAmbientLight to set the lighting separately for the surface and the dungeon in multiplayer? Or is there another way to solve this?
This is a function for combat, right? So, you need to change the lighting during combat? Because there's a function for non-combat situations: SetAmbientLight(floorID, lightName, fade = false, time = 1); (You probably understand what the parameters mean).
 

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