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#114
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Toganash (Tower, Aine, Andra) def DubrovinPoll (Stronghold, Gundula, Gundula) Jebus Cross, 126.
Played with experience. After the picks, these remained: Tower, Stronghold, and Necropolis. I chose my town and decided that Stronghold without Tyraxor would be weaker, and Tower would always have gremlins at the start, but there was a downside - there were no decent heroes to choose from for this town. Both me and the opponent used up all the restarts. Moreover, I changed my hero with every restart, since I didn't know their starting skills (I'm used to playing Iona or Neela - with them everything was clear). In the end: on the first day, upgraded golems 50-99 are on the road, guarding a madman's hut and a sphere of earth (no way to get past them). Below on the rough terrain, I scouted an external dwelling of nagas and immediately ran there with the next hero without scouting the guard. As it turned out, there were upgraded lizards 20-50; without thinking long, I decided to take them out - there was no point in turning back, and nowhere to go anyway. Unfortunately, there turned out to be 44 of them, which I didn't expect on a Jebus Cross - just one external dwelling and a treasure chest, quite a lot of them. I lost 20+ gremlins, got upset, already decided the game was lost, and complained about it in chat to the opponent - he offered a restart )). But this is a tournament, I decided not to take it, and as it turned out - I was right. I immediately dug up 3 external dwellings of gremlins, hired upgraded berserkers from a garrison, took out the nagas with the loss of one gargoyle, and went after the golems with 110 gremlins. I initially decided to make Mirlanda from the Cove town my starter - she already got expert earth, and mass slow is always useful, especially with GO. But she went far away, and Andra, also from Cove, leveled up. She didn't get earth yet, but I was confident she would, since it often gives it to witches. In the end, I finished the first week with Titans in the Citadel, and 3 of their external dwellings, plus the naga dwelling. The plan was simple: upgrade the Titans if possible and go into the center with mass slow. On day 122, I stood with Andra having earth, fire, wisdom, and intelligence all at expert with GO. There were no Dragon Utopias on the respawn, so with some low-tier units along the chains I took 3 naga banks, sold all resources on the external market, which cost me another day, but I upgraded the Titans. On day 124, I breached the GO, with the army: 11 Titans, 10 regular nagas, 110 gremlins, about 10 gargoyles, and 15 stone golems. I breached all 3 GO on the road for the experience )) with mass slow and Titans it's a pleasure, but then came disappointment: the road runs along the edge of the treasure zone to the next respawn, not even a Dragon Utopia was there. A fire spellbook was scouted on the rough terrain - I went there. As it turned out later: the opponent breached the GO on day 123 and stood at the fork. After three Dragon Utopias with superior parameters on the way to the bottom, he catches my Andra on day 126 with 9 gray pixies, single stacks of gold birds in the other stacks, and in the last stack 6. The opponent's first move - implosion and I'm left with 6 Titans, send the birds forward. I thought it was over, but then I got the idea to kill all the birds, cast blind on the pixies, and haste all my own stacks, thus I would act first with all my monsters at the start of each round, i.e., hit the pixies, and before the last turn, blind them again until the next round. Saved by the fact that the spellbook had death wave, thanks to which I killed all the birds. Next turn, I blinded the pixies and carried out my spontaneous plan, having a weaker hero and only level 2 magic.
Thanks to luck, and to Dubrovin - for the game.

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