P.S. I have a suggestion to limit battles for war only to valuable objects (utopias, resources, artifacts, etc.), and not to count killing 50 goblins for a dungeon, etc. Sometimes there are situations where a player runs into a treasure room, but the chain is not fast enough/broken, and they can't get out quickly, and a warrior of a higher level is in the dungeon, and it would be a pity if such minor things could decide the outcome.
Ideally, it would be best to disable all fighters at the program level. I don't know if this is possible, though.