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Double Elimination Chamber

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#36
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P.S. I have a suggestion to limit battles for war only to valuable objects (utopias, resources, artifacts, etc.), and not to count killing 50 goblins for a dungeon, etc. Sometimes there are situations where a player runs into a treasure room, but the chain is not fast enough/broken, and they can't get out quickly, and a warrior of a higher level is in the dungeon, and it would be a pity if such minor things could decide the outcome.
No matter what the rule is, there will always be borderline situations. Therefore, there is not much point in refining it; it only serves to increase the volume of rules and create more controversial situations. Brevity of the wording is, in my opinion, the main criterion here.

Ideally, it would be best to disable all fighters at the program level. I don't know if this is possible, though.