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Posts from Double Elimination Chamber

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In reply to c0nn3c71nkK.ppL
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#31
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c0nn3c71nkK.ppL
A WT tournament from Dirty_Player? o_O
suddenly

if it was SOD by default, with WT as an option, I think 64 people would participate.
Why don't true SOD players just organize a tournament for themselves?

2Dirty: In the first chamber, in the list of templates, there was Anarchy with SOD rules (from the first Chaos), maybe you could add it to the second one with TE rules (Chaos-2) instead of some other template, especially since mages look good on Anarchy? It would be better to replace either Jebus, or SMK, or Mini-Nosty, but you could also replace 8mm6a: those who don't like it will remove it anyway, and you can agree with the fans.
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#32
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Guys, in author-organized tournaments with a prize pool provided by the author, it's a bit unethical to complain about the rules.

Put up a hundred bucks and organize a tournament with the rules you think are appropriate.

Added 3 minutes later
2 Preds

Mages look good on Anarchy only with unrestricted rules, which are not available in Warlords. And with standard rules, the hero balance remains the same.
In reply to c0nn3c71nkK.ppL
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#33
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c0nn3c71nkK.ppL
if there was a default SOD mode, with optional VT, I think we'd get 64 people.
You're the boss, especially since the settings are almost like in SOD, and the prize is so good that it even made me remember that I have VT on my computer :)

P.S. I have a suggestion to limit battles for war only to valuable objects (utopias, caches, artifacts...), and not to count killing 50 goblins for a dungeon, etc. Sometimes there are situations where a player runs into a dungeon, but the chain didn't have time to form/was broken, and they can't get out quickly, and there's a warrior in the dungeon who is a higher level, and it would be a shame if such minor things could decide the outcome.


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In reply to Wicc
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#34
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Wicc
...

Added 3 minutes later
[/U]2 Preds

Mages look good on Anarchy only with unrestricted rules, which are not available in Warlords. And with normal rules, the hero balance is the same.
I know, that's why I mentioned TE. Here again: for those who want to play Anarchy, TE is probably the way to go - or maybe you could quickly create a script for Warlords with 4 damage dealers and the ability to recruit neutrals?:)
Wicc
Guys, in author-organized tournaments with a prize pool from the author, it's a bit unethical to complain about the rules.

Put up a hundred bucks and organize a tournament with the rules you think are necessary.
You don't understand: it's too expensive and time-consuming. And Samurai-style will live on.
In reply to c0nn3c71nkK.ppL
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#35
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R55Max
Interesting tournament. Why not organize a tournament for SOD players as well?
The first chamber had SOD by default. This one will have WT. I will immediately shut down any attempts to create a SOD league or other nonsense. We've already been through that. If the versions don't match, there will be arguments, withdrawals, and other issues. I want the tournament to run smoothly. Moreover, the settings are as close to SOD as possible; it couldn't be closer, even classes are disabled. I think we can compromise on this, rather than taking a rigid stance.
c0nn3c71nkK.ppL
A WT tournament by Dirty_Player? o_O
Unexpected.
Yes. This is my first tournament where WT has priority. This is because you can play as mages in WT. The guild restructuring is a big plus compared to SOD.
c0nn3c71nkK.ppL
If SOD was the default, with WT as an option, I think we'd get 64 participants.
Not necessarily. There would be more SOD players, but fewer WT players. I want to make the tournament more qualitative, not just quantitative.

Regarding Anarchy. WT doesn't have the "Wild Creatures" checkbox, so you can't use diplomacy, and without diplomacy, it's no longer anarchy. Instead, I've added a feature with a random template, but I have a feeling that it will be removed... :(

Added 8 minutes later
PS: I will definitely finalize the rules regarding "warrior-rush" strategies before the tournament begins.
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#36
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P.S. I have a suggestion to limit battles for war only to valuable objects (utopias, resources, artifacts, etc.), and not to count killing 50 goblins for a dungeon, etc. Sometimes there are situations where a player runs into a treasure room, but the chain is not fast enough/broken, and they can't get out quickly, and a warrior of a higher level is in the dungeon, and it would be a pity if such minor things could decide the outcome.
No matter what the rule is, there will always be borderline situations. Therefore, there is not much point in refining it; it only serves to increase the volume of rules and create more controversial situations. Brevity of the wording is, in my opinion, the main criterion here.

Ideally, it would be best to disable all fighters at the program level. I don't know if this is possible, though.
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#37
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Fighters need to be banned; otherwise, some clever player might level up Besh to level 9 with mass haste and come to the second map to crush any mage. :)
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#38
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well, maybe you could whip up a script for VT on the fly with 4 DDs and the ability to recruit neutrals?
Also with necromancy, specialists in it, specialists in 4th level combat spells, Müllich, etc. It's a pain; it would be easier to just play SoD if you really want to go wild.

Added after 3 minutes
KobRa_RR
Fighters need to be banned, otherwise some clever Besha will pump Moner up to level 9 with mass haste and come to the second one — and swat any mage. :)
It's much worse :). We take a guy with learn as a starter or dig up some Xi, boost them with Pandora's boxes and side battles to an insane level, while we calmly level up some Taz :)
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#39
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Just spoke with Forrest, he and Andres are playing Jebus Cross unrestricted (with diplomacy) on ВТ. Horn made them some script.
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#40
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This was done because you can play as mages in World of Xeen. Reorganizing the factions is a big plus compared to Shades of Darkness.
Forget about the reorganization; the lack of "chupa-chups" is the real issue! :)
In reply to =Stinger=
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#41
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=Stinger=
Just spoke with Forrest, he and Andres are playing a Jeb game with unrestrained rules (with diplomacy) on Warlords. Horn made some kind of script for them.
Here, we just need to restore the "Wild Monsters" checkbox, which was present in the Test Environment.

Regarding the warrior limit, we can lower the level from 10 to 5.

Added 1 minute ago
Wicc
It's much worse :). We take a starting character with a learner or dig up some Xy, level them up with pandoras and random battles to an insane level, while we calmly level up some Taz :)
If Xy is level 20, it doesn't mean you can level up a warrior above level 10.
In reply to Dirty_Player
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#42
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Dirty_Player
We just need to bring back the "Wild Monsters" checkbox, which was present in the test environment.

Regarding the warrior level restriction, we can lower the level from 10 to 5.
We can leave it at 10, but starting from level 11, they shouldn't be able to fight, even if the parent is more highly leveled. For high-level prisoners, allow them to fight up to level 1.

Added 51 seconds later
If Xy will be level 20, it doesn't mean that you can level up a warrior above level 10.
According to the current rules, it is possible.
In reply to Wicc
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#43
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Wicc
You can leave it at 10, but starting from the 11th level, you can't fight anymore, even if the parent is stronger. For high-level prisoners, allow fighting up to the first level.

Yeah, on Jebus, a 30th-level prisoner found a Tazara with the correct skill tree...when will he get the 31st level?:D
If the point of the tournament is to play as mages, then you should stick to that, and not look for loopholes in the rules.
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#44
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Message from Dirty_Player:
In the first chamber, SOD (Standard Order of Difficulty) was the default. In this one, it will be VT (Variable Turn). I will immediately stop any attempts to use SOD league or other nonsense. We've already been through this. If the versions don't match, there will be arguments, withdrawals, and other issues. I want the tournament to run smoothly. Moreover, the settings are as close to SOD as possible; it can't get any closer, even classes are disabled. I think we can compromise on this, rather than taking a rigid stance.

It's not about taking a stance; it's about the fact that SOD is simpler, and in any case, VT players know SOD, but not all SOD players know VT.

Isn't it difficult for you to duplicate a tournament for SOD? It's a good thing; let everyone play what they love, and everyone will be happy. There will be an SOD tournament and a VT tournament; what's wrong with that? Let it be a fan tournament, not necessarily with a prize. And how is there no SOD league? There are those who play SOD, those who play VT, and those who play both versions; there's nothing supernatural about it.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to KobRa_RR
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#45
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KobRa_RR
Yeah, on Jebus, I found a level 30 Tazara with the correct skill tree... when will he get to level 31?:D
If the point of the tournament is to play as mages, then we should stick to that, and not look for loopholes in the rules.
Yes. That's why I'll adjust the rules before the start of the tournament so that they can be interpreted unambiguously.

Added 10 minutes ago
R55Max
It's not about the pose :) , but about the fact that SOD is simpler, and in any case, VT players know SOD, but SOD players don't all know VT.
VT players know SOD, but unfortunately, they won't play it.
And it wouldn't hurt SOD players to learn at least something at some point. Moreover, there's not much to learn. The settings are already as close as possible to SOD. What else is needed?
R55Max
Isn't it difficult for you to duplicate the SOD tournament? It's a good thing, let everyone play what they like, and everyone will be happy.
This is not a good thing. I don't want people to split into two tournaments; I want to hold one, but a good one (with a prize, with a ticket to FB5). I'm organizing a tournament and writing rules that I consider optimal for this tournament. This also applies to the game version. I don't think I need to explain why VT is better for playing as mages.
I know that arguing with you is pointless, and I don't have the time/energy/desire to read your kilometer-long posts about nothing. The organizer must take a firm position; otherwise, there will always be dissatisfied people.