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Current questions and answers regarding the map editor.
No, autonag07 is right. So, it's already expanded for you.
You can create the Lua file yourself, but in this case, you'll have to manually configure the settings that the editor automatically creates. It seems you need to specify the path to the pre-created MapScript.xdb file in the left panel of the map properties, in the MapScript line, with the following content:
```html
```
(Usually, it's placed in the Maps\SingleMissions[map name] folder).
There, the Lua file with the script is located.
Added 2 hours 19 minutes ago
Almost certainly, the encoding is incorrect. You need to save it in Unicode, not ANSI.
P.S. The mod is ready; you can take a look.