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I suggest setting random races for the computer opponents.
Procedure for choosing colors for the Spellcasters map:
The second player in the pair says: "I don't want to negotiate about colors; I want to choose." I will choose first.
He starts choosing: he eliminates one color. The opponent (the first player in the pair) eliminates another color. Two colors remain. The player who started choosing selects a color for himself.
Procedure for choosing on the Hotspot map: The second player in the pair says: "I don't want to negotiate; I want to choose." The first player in the pair replies: "Of course, but section 6.1 of the regulations specifies two game positions: green versus blue." Then, the second player in the pair says: "Oh, you're a stickler for the rules; Qwerty wrote all these restrictions," and chooses a color for himself.
Procedure for choosing for a 3-way cross map: The second player in the pair says: "I don't want to negotiate; I want to choose." And let the opponent start choosing. Then, the opponent eliminates one race, leaving two. The second player in the pair chooses a race for himself from these two.
Choosing on Beltway: The second player in the pair says: "I don't want to negotiate; I want to choose." The first player in the pair says: "Well, if that's how it is, according to section 6.1 of the regulations, I have the right to insist on choosing from two colors: red and yellow." The second player says: "No, everything is balanced there; let's choose from three, otherwise, I won't play." The first player: "Let's call the judge." The judge arrives. The second player: "Everything is balanced on the teleports, but the opponent doesn't want to choose from three races." The judge: "If you don't like it, you should have eliminated Beltway during the map choosing phase. Play with the two suggested races." A choosing phase with two races takes place.
Slugfest: If both players choose this map, they know it well and will choose their game positions themselves. Otherwise, this map should be eliminated at the first opportunity.
Teleports: Dust will explain the choosing procedure for Teleports, as I am not very familiar with this map.
According to the game version: If Platinum is not offered, those offering it must post a list of troop strength designations. It should be printed and readily available to the players.
2 Nagan-4
I have an idea: instead of a round protocol, create 30 cards for the players, on which they will record the procedure for all choices, the game duration, and the game result. On the other side, they can even write a brief report. If the idea works, you provide 8 simple pencils and print and cut the cards; I will provide the Game Report form.

Орден Феникса – харизматический :) лидер