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Regulations for the "Star Tournament" for the second online installment of the game.
1. The tournament will be held on version "Heroes of Might and Magic 2: Price of Loyalty" 2.1, in either English or Russian.
2. The tournament will be held in a round-robin format: each player plays against every other player.
3. Tournament dates: April 30 – May 4.
4. Judging committee: Dust, Qwerty, Nagan-4.
5. Order and sequence of games:
Starting numbers: 1-Dust; 2-Oxygen; 3-GreatGenius; 4-Horn; 5-DR28; 6-Qwerty.
(1-6 2-5 3-4; 6-4 5-3 2-1; 2-6 3-1 4-5; 6-5 1-4 2-3; 3-6 4-2 5-1).
Round 1. April 30, 15:00.
Dust - Qwerty. Oxygen-DR28. GreatGenius-Horn.
Round 2. April 30, after the first round, with the remainder played on May 1, 10:00.
Qwerty-Horn. DR28-GreatGenius. Oxygen-Dust.
Round 3. May 1, after the second round.
Oxygen-Qwerty. GreatGenius-Dust. Horn-DR28.
Round 4. May 1, if time remains, with the remainder played on May 2, 10:00.
Qwerty-DR28. Dust-Horn. Oxygen-GreatGenius.
Round 5. May 2, after the fourth round, with the remainder played on May 3, 10:00.
GreatGenius-Qwerty. Horn-Oxygen. DR28-Dust.
Comments. Matches of participants who leave after May 2 may, by mutual agreement, be postponed to May 3-4. Players are also asked to play the fifth-round match DR28-Dust on May 1, if possible.
6. Maps, positions, and races in the game.
The player listed first in the pair chooses who will select the maps and who will host. The player listed second in the pair chooses who will select the races and colors.
Order of selection: map - color - race - host.
6.1. Maps and recommended starting positions:
Tekeportes (Version - Dust Edition). Suggested starting positions: green against yellow. Other starting positions are possible by mutual agreement.
Beltway (Version - Dust Edition). Starting positions: red against yellow. Other starting positions are possible by mutual agreement.
3waycross (Version Dust Edition). Starting positions are determined by agreement.
Hot Spot - starting positions green against blue.
The Other Side - starting positions green against blue.
North and South - green against yellow.
Slugfest. Not recommended for play.
Spellcasters (Version Dust Edition). Starting positions are determined by agreement.
During the game (starting from the map selection stage), players can use the editor without making changes to the map.
6.2. Map selection.
Players take turns eliminating one map from the list. The player listed first in the pair determines who will start the map selection process.
Example:
First round.
Dust: I'll eliminate Slugfest! Qwerty: I'll eliminate Tekeportes. Dust: I'll eliminate Hot Spot! Qwerty: I'll eliminate Spellcasters. Dust: I'll eliminate The Other Side. Qwerty: I'll eliminate North-South. Dust: I'll eliminate Beltway, we'll play 3waycross!
Thus, the player who starts the selection chooses the map.
6.3. Color selection.
Mutual agreement on color selection is encouraged.
If an agreement cannot be reached, the player listed second in the pair determines who will start the selection process. In this case, the colors are determined from the list of recommended colors for the game (that is, you cannot force your opponent onto an island in North-South using the selection process, because these colors are not on the list of recommended colors).
By mutual agreement, players can ignore the recommended colors and choose any other colors.
6.4. Selection of game races (on those maps where race selection is possible).
Mutual agreement on the selection of game races is encouraged. This is usually the case.
However, if an agreement cannot be reached, the selection process begins.
The player listed second in the pair determines who will start the selection process.
Races are eliminated from two lists: your own and your opponent's. The selection algorithm: 1 race - 2 races - 2 races - 2 races - 2 races - 1 race.
6.5. Host.
The player listed first in the pair determines who will host.
7. Game ethics.
In the event of a violation of game ethics (being late for rounds, insults directed at tournament participants or judges, giving hints, interfering with the game of other tournament participants (including through sound), etc.), the judges have the right to impose penalties ranging from depriving the player of the right to choose the host and other "perks" from section 6 of the rules to awarding a technical defeat and even exclusion from the tournament.
8. Game.
8.1. The recommended difficulty level is "hard".
By mutual agreement, opponents can choose any other difficulty level.
8.2. Prohibitions:
8.2.1. It is forbidden for a redeemed hero (after escaping or being ransomed) to attack the opponent during the redemption turn (whether it is a human or a computer). It is allowed to move such a hero.
8.2.2. It is forbidden to join units, either through diplomacy or otherwise. If a request to join the neutral army is received, it must be refused, and a battle must ensue.
8.2.3. When entering the Demon Cave, a battle is mandatory.
8.2.4. It is forbidden to recruit spirits.
8.2.5. It is forbidden to visit abandoned ships, cemeteries, pyramids, and sphinxes.
8.2.6. It is forbidden to use the Dimension Door and Town Portal spells.
8.2.7. It is forbidden to dig up the ultimate artifact without opening the entire puzzle map.
If any obelisk is inaccessible, it can be ignored.
8.2.8. It is forbidden to pick up the Sphere of Magic Inhibition and the Amulet of Undoing in assembled form (individual parts can be picked up and assembled into the Amulet of Undoing). If these artifacts end up with a hero by chance (i.e., when visiting a skeleton, taking a chest in the sea, etc.), that hero cannot use Town Portal and is not allowed to engage in battles. Within 2 days after the day the artifact is picked up, the hero with the artifact (not necessarily the hero who picked up the artifact, i.e., it can be passed to another of your heroes) must be dismissed. In the event of a forced battle (an attack on a hero with the Amulet of Undoing or the Sphere of Magic Inhibition), the hero with these artifacts must retreat, without inflicting damage on the opponent (when attacked by the opponent, the player must immediately notify him of the presence of prohibited artifacts).
8.2.9. It is forbidden to use weeks of super-growth (i.e., troops increased in this way cannot be redeemed).
8.2.10. Host-rush is prohibited - an attack by the host on the second player on the first day of the week with the redeemed creatures of that week.
8.3. Battle rules:
If a player attacks an opponent and cannot win or lose (for example, one has an iron golem, the other has a butterfly sprite), the attacking player must retreat.
By mutual agreement, players can play by any rules.
9. Disputed situations in the game.
If a disputed situation arises in the game, the player must immediately save the game under the name 02 and only then call the Judge.
10. Designations of the number of troops in the game version used:
1-4 small; 5-9 few; 10-19 pack; 20-49 many; 50-99 horde; 100-249 crowd; 250-499 swarm; 500-999 thousands; 1000+ legion.