Among other added level 3 spells: plague for 11 mana (90 damage per turn, 10 rounds), slow for 9 (reduces initiative to 60%), punishing strike for 13 (+10 to attack), wall of swords for 10 (168 HP for the area), lightning for 10 (160 damage).
I adjusted the damage from the Secret Crystal, reducing the damage from 180 to 120 (it was overpowered before). I increased the damage from the Swarm of Wasps from 80 to 100 (this is because a knockback of 0.6 doesn't push into negative values).
I reduced the mana for dueling heroes from 50 to 30 (because in real conditions, with 10 knowledge, they would hardly have a full 50 mana), which significantly affected the magical tactics (the cost became more noticeable).
I assigned the creatures their actual strength levels instead of formal ones. The Hydra is now the same level 7 creature as the Black Dragon. Accordingly, a hero attack now deals only 32% damage to the Hydra (it was 50%). Now the Hydra is much more dangerous because it doesn't die from 2 hero attacks