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No game will ever be popular if it isn't spectacular! As King said, "An airplane will never fly if it isn't beautiful."
To achieve popularity, all great people strive not for balance, but for spectacle! The more chances a weak opponent has to win against a strong one, the more popular the game will be! That's why, with this WТ, only programmers – tormentors of numbers – will remain, but they don't understand that people are emotional and alive, and they need spectacle, not mathematical knowledge!
I mean only morale and luck. This should be and always will be unambiguous! Such games are as beautiful as they are unexpected; if it's frustrating to lose due to morale, it's pleasant to win, which means the game is alive, living with emotions! The fewer of these emotions there are, the faster it will become uninteresting.
I'm afraid I won't be able to explain to someone who hasn't played in club tournaments how frustrating it is to lose on morale to neutrals in such a tournament after playing for 5-6 hours. Some people even quit Heroes after that, but the main thing is that it is precisely because of this factor that it is not possible to create that interesting and exciting game that you are talking about. That is, the game turns into a race to avoid losing on morale. But it should not be like that. In Heroes, I value strategy the most. The ability to think outside the box, tactical tricks, and so on. These concepts should be defining. And I think that Vic is trying to convey this by drawing parallels with Starcraft. After all, Heroes is a strategy game. You have to use your head.
Emotions can be left for single-player, but in tournaments, there should be something more. Spectacle lies in the fact that viewers should be overwhelmed with delight at the fact that the player weaves such intricate patterns, which are initially incomprehensible, but in the end, the design is revealed, and it becomes clear that this is a high level of thinking. And it is this that captivates, and not morale with neutrals. It's silly to argue that Heroes can be grinded and only programmers will remain, or something like that. You can perfect the battles, but the development from 111 is different for everyone.