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I do play, of course. Therefore, I am well aware of the pros and cons of this approach.
The fundamental difference between Heroes and poker is that in poker, there is a "distance," both in a single tournament and due to the number and speed of tournaments.
But in Heroes, the "distance" is much more complex; you mainly play with your entire stack – you can't buy your way out of an unfavorable battle with neutrals. And the tournaments are long – they can last for several months.
Therefore, the idea is to find ways to reduce variance within a single game.
In my opinion, the level of variance in a mirror match is normal – it manifests in the selection of heroes, the skill tree of the main hero, and the artifacts in the guild. Due to the balanced skills and the restructuring of the guild, there are rarely any serious imbalances in the "draw," especially if the main hero is chosen at the start and not searched for in the tavern. And the randomness of the map provides the necessary variety in gameplay.