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#489
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AmberSoler, all of this is true, but if in online play, individual skills are not as important, then in offline play, especially on custom maps of sizes L and XL, they often become decisive, i.e., to complete the map, a certain skill is necessary. And trying to "find the optimal skill build for a specific hero through trial and error" is not a very flattering term. I was simply expressing my opinion about the system created by the game developers.

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